Video Tutorials for GRAW Editor |
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Part 1: Editor Basics; launch of edit mode and movement keys, sky environment, static object placement. 9:56 mins |
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Part 1 Download (112MB)
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Part 2: Low level of detal static tiles, props placement (snap to surface "planar" mode) 9:49 mins |
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Part 2 Download (128 MB)
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Part 3: more props - wall example with snap to grid, rotation, alignment 10:04 mins |
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Part 3 Download (134MB)
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Part 4: more on props placement, free rotation to avoid texture overlap flicker, snap to tilted surface 9:34 mins |
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Part 4 Download (130MB)
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Part 5: Electic menu, wire mode, dynamic objects (cars/trucks cover) 9:39 mins |
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Part 5 Download (130MB)
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Part 6: props brushes (grass, garbage, smoke, graffiti), sky environment, sound menu 9:49 mins |
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Part 6 Download (126MB)
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Part 7: Multiplayer menu - map dimensions, spawn and zulu zone definition, zones.xml 9:07 mins |
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Part 7 Download (106MB)
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Part 8: Building the AI graphs (human and vehicle graph) 9:59 mins |
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Part 8 Download (134MB)
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Part 9: finishing AI graph, trigger areas, area naming scheme for scripting 10:01 mins |
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Part 9 Download (114MB)
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Part 10: areas continnued 6:49 mins |
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Part 10 Download (92MB)
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Part 11: placing human AI on map, movement types (guard, moveguard recon, pingpong, loop) 8:16 mins |
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Part 11 Download (119MB)
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Part 12: human AI continued, (sniper orders, guard circle permimeter, naming convention for randomizer) 10:05 mins |
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Part 12 Download (81MB)
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Part 13: vehicle spawns (vehicle placement, crew and passengers, destination coordinates), saving data to external temp files 7:38 mins |
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Part 13 Download (81MB)
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Part 14: exporting a map to create ai.grph file, minimap file, draft lightmaps, first test walk 7:00 mins |
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Part 14 Download (74MB)
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Part 15: exported bundle extraction process to access files in exported map, working in world.xml and recycling of existing script file 9:32 mins |
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Part 15 Download (70MB)
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Part 16: scripting vehicle destinations, bunlder.exe - combining edited map pieces into new playable map bundle 8:46 mins |
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Part 16 Download (60MB)
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Part 17: invincible test mode, first test of spawns, fixing spawn problems in script and world file, rebundling and testing again 10:10 mins |
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Part 17 Download (112MB)
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Part 18: bundler summary, and explanation of what can be edited in the unbundled map file tree 5:20 mins |
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Part 18 Download (22MB)
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Part 19: Basic area creation, mk19 and .50 calsetup, 6:22 mins |
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Part 10 Download (36MB)
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Part 20: scripting a basic spawn 9:21 mins |
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Part 20 Download (18MB)
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Part 21: testing script in game after re-bundling 9:05 mins |
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Part 21 Download (48MB)
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